godot-gdscript-patterns

github:wshobson/agents · first committed 2025-12-16 · source · badge

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

Skill Health 100 (freshness and quality) estimated by backskills

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Freshness 100 · Quality 100 · Efficacy not yet tested

Version history

5 commits to this file on GitHub (newest first).

2026-05-22 · commit be57c0b · feat: multi-harness plugin marketplace (Codex, Cursor, OpenCode, Gemini) (#541)
2026-03-26 · commit 2d0b705 · refactor: extract advanced patterns to references for 6 bloated skills
2026-03-07 · commit 47a5dbc · fix(skills): remove phantom resource references and fix CoC links (#447)
2026-01-19 · commit 5684887 · style: format all files with prettier
2025-12-16 · commit 01d93fc · feat: add 5 new specialized agents with 20 skills

Archived snapshots

archived 2026-11-01T09:01:19+00:00 · sha256 baee8a6df155