ui-component-architect

github:ohadf2015/boggle-new · first committed 2025-12-30 · source · badge

UI implementation specialist for decomposing designs into reusable components. This skill should be used when implementing new UI features, screens, or components. It ensures maximum reuse of existing components, handles all UI states (loading, error, empty, no-data), and creates pixel-perfect implementations following the project's design system. Use when building new UI, refactoring existing UI,

Skill Health: not yet scored

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Version history

3 commits to this file on GitHub (newest first).

2026-02-07 · commit 0cb9ba2 · feat: major update - cinematics library, survival mode, results redesign, e2e cleanup
2026-01-10 · commit 187bc3e · feat(translations): update English, Spanish, Hebrew, Japanese, and Swedish translations with new phrases and improved wording
2025-12-30 · commit c3b5007 · Update Japanese and Swedish translations for improved clarity and conciseness in game UI

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