github:kateusz/GameEngine · first committed 2025-11-28 · source · badge
Guide the creation of new ECS components following established architectural patterns including component class creation, JSON serialization support, editor UI implementation, dependency injection registration, and documentation. Use when adding new component types to the engine or extending existing component functionality.
Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.
2 commits to this file on GitHub (newest first).