component-workflow

github:kateusz/GameEngine · first committed 2025-11-28 · source · badge

Guide the creation of new ECS components following established architectural patterns including component class creation, JSON serialization support, editor UI implementation, dependency injection registration, and documentation. Use when adding new component types to the engine or extending existing component functionality.

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Version history

2 commits to this file on GitHub (newest first).

2025-11-29 · commit 2dbb47f · Primary constructors
2025-11-28 · commit 764f3d6 · Create Claude skills (#391)

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