godot-coding-standards

github:hongliangc/combo_demon · first committed 2026-01-02 · source · badge

Godot 4.x 核心架构原则。当设计、审查 Godot 组件和系统时使用。关注:组件模式、信号通信、Resource设计、系统架构。触发词:godot, 组件, 信号, 架构, 设计。

Skill Health: not yet scored

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Version history

7 commits to this file on GitHub (newest first).

2026-04-25 · commit 4a1d409 · feat(bk): migrate BladeKeeper to AgentAIBase + SkillSet system
2026-04-11 · commit 35fe1d5 · 优化tokens消耗
2026-03-01 · commit 17c1d33 · supports character template scene for enmeies players and bosses
2026-02-08 · commit d54dd65 · integrating AI statemachine & animationNodeBlendTree
2026-01-31 · commit 85a1b40 · update filename format to PascalCase
2026-01-18 · commit dfc9158 · 1. 增加特殊攻击实现 2. 修复遇到的问题 3. 优化tokens消耗
2026-01-02 · commit 06aac3d · add boss battle

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