motion-doctrine

github:heygen-com/hyperframes · first committed 2026-07-16 · source · badge

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcem

Works with

cut-the-curve
Shares curve, waterfall, seam, cut
0.28
oversized-cursor
Shares scene, oversized, cursor, technique
0.22

Used with

cut-the-curve
Shares curve, waterfall, seam, cut
0.28
oversized-cursor
Shares scene, oversized, cursor, technique
0.22
seam-craft
Shares seam, scene, doctrine, curve
0.18
changelog-video
Shares animated, video, seam, doctrine
0.16
hyperframes-registry
Shares camera, film, hyperframes, overlays
0.14
captions-overlay
Shares doctrine, film, upstream, captions
0.13
vercel-react-view-transitions
Shares enter, elements, animation, exit
0.12

Skill Health 100 (freshness and quality) estimated by backskills

Listed, not yet scored. This skill has no public model test yet. It is in the scoring queue; submitted skills go first, then the most-installed.

Freshness 100 · Quality 100 · Efficacy not yet tested

Version history

2 commits to this file on GitHub (newest first).

2026-09-10 · commit 8820a01 · fix(skills): exclude repo-native skills from public installs (#3856)
2026-07-16 · commit e96ebd7 · feat(skills): add changelog-video skill for repo-native CC + Codex discovery (#2552)

Archived snapshots

archived 2026-10-30T20:36:17 · sha256 d4d20aa33a57